Commit graph

276 commits

Author SHA1 Message Date
Nemirtingas
2a373bbf79 Now I set the invite instead of adding it.
You should send a lobby invite or a rich invite, but not both.
2019-08-02 23:01:24 +02:00
Nemirtingas
73fa7b50b5 Moved some code to functions. 2019-08-02 15:26:16 +02:00
Nemirtingas
8fe7c2267a User must now accept invite 2019-08-02 13:02:20 +02:00
Nemirtingas
156bee1564 Invitation & Chat support (WIP) 2019-08-02 11:16:30 +02:00
Nemirtingas
300832ebb3 I think i should protect this 2019-08-02 09:09:32 +02:00
Nemirtingas
7137fae413 Added error checks for renderer hooks
Added errors checks but there are no error correction, If it fails your won't have any overlay at all.
2019-08-02 09:07:53 +02:00
Nemirtingas
3a0d9c55c1 Added support for dynamic d3dcompile load
If you really want to use d3dcompile, then I think its better to find the most recent d3dcompile you have on your computer and load its D3DCompile function.
This process is now automatically handled. Just define  the right Preprocessor.
2019-08-02 09:06:59 +02:00
Nemirtingas
a1037e3bf2 size() returns a size_t. 2019-08-01 19:08:09 +02:00
Nemirtingas
e674cd96e5 DX9 Hook info comment 2019-08-01 19:07:19 +02:00
Nemirtingas
c293c1ae05 Fixed game shutdown hang.
Should watch the other implementations if they need the same treat or not.
2019-08-01 17:05:41 +02:00
Nemirtingas
dda1e3210c Fixed dual hook on last function call 2019-08-01 17:04:49 +02:00
Nemirtingas
890f19c20a Fixing cross compiling with clang-cl 2019-08-01 15:58:24 +02:00
Nemirtingas
d646f61582 Removed numeric (don't use iota anymore)
Also placed the include on the top of cpp file.
Need to look into directinput and xinput hooks.
2019-08-01 15:56:56 +02:00
Nemirtingas
a08c8102a9 Use already defined functions to invite user to game. 2019-08-01 15:56:50 +02:00
Nemirtingas
884f147e1b Merge branch 'master' into overlay_h 2019-08-01 15:56:43 +02:00
Nemirtingas
e6826d8ead Basic & Ugly implementation of overlay.
Overlay still WIP, don't look too much into the code.
I will do it better soon.
2019-08-01 15:47:47 +02:00
Nemirtingas
631bcf9edf Updated hooks. 2019-08-01 15:47:43 +02:00
Nemirtingas
6328b59b0b Added opengl hook 2019-08-01 15:47:38 +02:00
Mr_Goldberg
7939796680
Fix build. 2019-07-31 10:25:05 -04:00
Mr_Goldberg
26c5b7949f
Implemented some ugc remote storage functions related to fileshare. 2019-07-31 10:01:55 -04:00
Mr_Goldberg
42fd868099
Remove useless files. 2019-07-28 09:04:14 -04:00
Mr_Goldberg
8723dad025
Update to sdk 1.46 2019-07-28 09:02:09 -04:00
Nemirtingas
a60a106daf Implementing overlay into existing code. 2019-07-25 23:33:28 +02:00
Nemirtingas
bf9d85755c Added overlay base 2019-07-25 23:33:07 +02:00
Nemirtingas
3d3c8b26cd Added ImGui precompiled shaders
(And removed dependency to d3dcompile)
2019-07-25 23:32:52 +02:00
Nemirtingas
ead81a704b Added missing ImGui headers 2019-07-25 23:31:24 +02:00
Nemirtingas
cb28b22fd3 Don't support gamepad (remove directinput dependency) 2019-07-25 23:27:54 +02:00
Nemirtingas
faf13e77b6 Added 64bits support to ImGui 2019-07-25 23:27:09 +02:00
Nemirtingas
176c9eb7dd Added ImGui base code
I'll implement overlay with ImGui
2019-07-25 23:25:46 +02:00
Nemirtingas
2ba8cae64e Added DirectX hooks
Warning: DX9 doesn't support resizing (TODO), DX12 has not beed tested and is not finished.
No OpenGL support for now.
2019-07-25 23:21:03 +02:00
Mr_Goldberg
bb9c516775
Fix crash in crazy taxi. 2019-07-20 14:45:50 -04:00
Mr_Goldberg
55835de708
Untested version of GetInstalledDepots. 2019-07-20 14:45:37 -04:00
Nemirtingas
d2fba40cb4 Small improvements
Its always better to reserve memory when we can for a vector. Also, STL implements a lot of algorithms, its better to use them in case someday you need to change it to something alike. Like reversing the copy, use transform instead, etc...
2019-07-18 22:21:55 +02:00
Mr_Goldberg
514f2ddbd9
Some small cleanups. 2019-07-17 15:55:12 -04:00
Mr_Goldberg
2a659043d3
Fix build. 2019-07-17 13:54:23 -04:00
Mr_Goldberg
59a9fcee0d
Some cleanups.
Load items json only if there's an inventory request.

Launch callbacks only when loading is done.

Copy over original unformatted json.hpp
2019-07-17 13:25:35 -04:00
Mr_Goldberg
f56503fcd0
Merge branch 'issue_#5' of https://gitlab.com/Nemirtingas/goldberg_emulator into inventory_pr 2019-07-17 13:22:35 -04:00
Nemirtingas
fb31aef9b2 Set items to static
Set items to static and call the json load only once.
2019-07-17 17:28:39 +02:00
Mr_Goldberg
66932785c3
Beggining of a actually working steam networking sockets implementation. 2019-07-15 20:00:52 -04:00
Mr_Goldberg
e252f83e8a
Make auth stuff behave more like real steam. 2019-07-15 10:07:34 -04:00
Nemirtingas
7853451b01 Added buffer size check while populating it. 2019-07-14 22:47:33 +02:00
Mr_Goldberg
0677b8e2ff
Tweak some delays to get the game ignite working. 2019-07-14 16:25:16 -04:00
Nemirtingas
0b134e98a9 Added debug message 2019-07-14 22:24:56 +02:00
Nemirtingas
98c556d6dc atomic_bool is not copy_constructible 2019-07-14 21:01:42 +02:00
Nemirtingas
e2fbada4c1 Added sample json and README. 2019-07-14 20:54:11 +02:00
Nemirtingas
3273b1482b steam_items.json renamed
steam_items.json has been renamed to items.json and now lives in steam_settings beside the steam_api.dll
2019-07-14 20:53:20 +02:00
Nemirtingas
332c0479bb Moved json.hpp to its own folder. 2019-07-14 20:51:47 +02:00
Nemirtingas
573a01212b Switch to atomic_bool for thread synchronisation. 2019-07-14 20:51:23 +02:00
Nemirtingas
5c66c21f53 Modified Inventory to match steam's implementation 2019-07-14 19:22:30 +02:00
Nemirtingas
06f88d4687 Added the missing use cases
If pchPropertyName == NULL and/or pchValueBuffer == NULL
2019-07-12 22:26:45 +02:00