Commit graph

11 commits

Author SHA1 Message Date
Mr_Goldberg
df94c38b0f
Update imgui to latest. 2022-08-05 01:34:29 -04:00
Mr_Goldberg
7350397f9d
Update imgui. 2021-06-13 00:07:16 -04:00
Mr_Goldberg
5495f36ed6
Update imgui library to latest. 2021-05-16 21:04:18 -04:00
Mr_Goldberg
cfff531a23
Put back the if new frame for overlay. 2021-01-23 16:46:44 -05:00
Mr_Goldberg
d6bdde0123
Update ImGui 2021-01-17 22:58:42 -05:00
Nemirtingas
145cbfdffd Fix crash on some games using DX11.
The line: "ctx->PSGetSamplers(0, 1, &old.PSSampler);" will fail silently (no return code) but will not modify old.PSSampler making the game crash when accessing uninitialized memory.
2020-11-17 17:15:16 +00:00
Nemirtingas
dc3dee9ce8 Added more prebuilt shader
Skyrim deployed its own d3dcompile dll that nullifies shaders compilation, so you either have to load the one in C:\Windows\System32|SysWow64 or use prebuilt.
I use prebuilt
2020-01-11 14:42:00 +01:00
Nemirtingas
d118aca0f6 Add DX11 shader feature level 2020-01-10 08:53:12 +01:00
Nemirtingas
548f21c2f0 Add a return parameter to ImGui_Impl...._NewFrame()
Why does CreateDeviceObjects return a bool if the NewFrame doesn't ?
Added the return parameter cause CreateDeviceObjects can fail.
It did fail on DX11 with feature level to 9.
2020-01-10 08:10:13 +01:00
Nemirtingas
b9cd9ae6c2 Fix build 2019-09-01 20:53:16 +02:00
Nemirtingas
1785ae6eaf Moved every platform specific code to their own folder 2019-09-01 20:48:27 +02:00
Renamed from ImGui/impls/imgui_impl_dx11.cpp (Browse further)