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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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6ebc946607
In sanctum2, not writing in our own context makes the game crash.
49 lines
1,008 B
C++
49 lines
1,008 B
C++
#ifndef __INCLUDED_OPENGLX_HOOK_H__
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#define __INCLUDED_OPENGLX_HOOK_H__
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#include "../Base_Hook.h"
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#ifdef __LINUX__
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#ifndef NO_OVERLAY
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#include <GL/glew.h>
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#include <GL/glx.h>
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class OpenGLX_Hook : public Base_Hook
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{
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public:
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static constexpr const char *DLL_NAME = "libGLX.so";
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private:
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static OpenGLX_Hook* _inst;
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// Variables
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bool hooked;
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bool initialized;
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Display *display;
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GLXContext context;
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// Functions
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OpenGLX_Hook();
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void resetRenderState();
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void prepareForOverlay(Display* display, GLXDrawable drawable);
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// Hook to render functions
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decltype(glXSwapBuffers)* _glXSwapBuffers;
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public:
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static void MyglXSwapBuffers(Display* display, GLXDrawable drawable);
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virtual ~OpenGLX_Hook();
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bool start_hook();
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static OpenGLX_Hook* Inst();
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virtual const char* get_lib_name() const;
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void loadFunctions(decltype(glXSwapBuffers)* pfnglXSwapBuffers);
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};
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#endif//NO_OVERLAY
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#endif//__LINUX__
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#endif//__INCLUDED_OPENGLX_HOOK_H__
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