mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-27 14:08:39 +01:00
124 lines
5 KiB
C++
124 lines
5 KiB
C++
/* Copyright (C) 2019 Mr Goldberg
|
|
This file is part of the Goldberg Emulator
|
|
|
|
The Goldberg Emulator is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU Lesser General Public
|
|
License as published by the Free Software Foundation; either
|
|
version 3 of the License, or (at your option) any later version.
|
|
|
|
The Goldberg Emulator is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public
|
|
License along with the Goldberg Emulator; if not, see
|
|
<http://www.gnu.org/licenses/>. */
|
|
|
|
/*
|
|
*/
|
|
|
|
#include "sdk_includes/steam_api.h"
|
|
#include "dll/common_includes.h"
|
|
|
|
#include <iostream>
|
|
#include <chrono>
|
|
#include <thread>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#ifdef _WIN32
|
|
#include <windows.h>
|
|
#else
|
|
|
|
#endif
|
|
int main() {
|
|
if (SteamAPI_Init()) {
|
|
//Set appid to: LOBBY_CONNECT_APPID
|
|
SteamAPI_RestartAppIfNecessary(LOBBY_CONNECT_APPID);
|
|
std::cout << "This is a program to find lobbies and run the game with lobby connect parameters" << std::endl;
|
|
std::cout << "Api initialized, ";
|
|
top:
|
|
std::cout << "waiting a few seconds for connections:" << std::endl;
|
|
for (int i = 0; i < 10; ++i) {
|
|
SteamAPI_RunCallbacks();
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(200));
|
|
}
|
|
|
|
int friend_count = SteamFriends()->GetFriendCount(k_EFriendFlagAll);
|
|
std::cout << "People on the network: " << friend_count << std::endl;
|
|
for (int i = 0; i < friend_count; ++i) {
|
|
CSteamID id = SteamFriends()->GetFriendByIndex(i, k_EFriendFlagAll);
|
|
const char *name = SteamFriends()->GetFriendPersonaName(id);
|
|
|
|
FriendGameInfo_t friend_info = {};
|
|
SteamFriends()->GetFriendGamePlayed(id, &friend_info);
|
|
std::cout << name << " is playing: " << friend_info.m_gameID.AppID() << std::endl;
|
|
}
|
|
|
|
std::cout << std::endl << "--------------Menu-------------" << std::endl << "\tappid\tname\tcommand line" << std::endl;
|
|
|
|
std::vector<std::string> arguments;
|
|
for (int i = 0; i < friend_count; ++i) {
|
|
CSteamID id = SteamFriends()->GetFriendByIndex(i, k_EFriendFlagAll);
|
|
const char *name = SteamFriends()->GetFriendPersonaName(id);
|
|
const char *connect = SteamFriends()->GetFriendRichPresence( id, "connect");
|
|
FriendGameInfo_t friend_info = {};
|
|
SteamFriends()->GetFriendGamePlayed(id, &friend_info);
|
|
|
|
if (strlen(connect) > 0) {
|
|
std::cout << arguments.size() << "\t" << friend_info.m_gameID.AppID() << "\t" << name << "\t" << connect << std::endl;
|
|
arguments.push_back(connect);
|
|
} else {
|
|
if (friend_info.m_steamIDLobby != k_steamIDNil) {
|
|
std::string connect = "+connect_lobby " + std::to_string(friend_info.m_steamIDLobby.ConvertToUint64());
|
|
std::cout << arguments.size() << "\t" << friend_info.m_gameID.AppID() << "\t" << name << "\t" << connect << std::endl;
|
|
arguments.push_back(connect);
|
|
}
|
|
}
|
|
}
|
|
|
|
std::cout << arguments.size() << ": Retry." << std::endl;
|
|
std::cout << std::endl << "Enter the number corresponding to your choice then press Enter." << std::endl;
|
|
unsigned int choice;
|
|
std::cin >> choice;
|
|
|
|
if (choice >= arguments.size()) goto top;
|
|
|
|
#ifdef _WIN32
|
|
std::cout << "starting the game with: " << arguments[choice] << std::endl << "Please select the game exe" << std::endl;
|
|
|
|
OPENFILENAMEA ofn;
|
|
char szFileName[MAX_PATH] = "";
|
|
ZeroMemory(&ofn, sizeof(ofn));
|
|
ofn.lStructSize = sizeof(ofn);
|
|
ofn.hwndOwner = 0;
|
|
ofn.lpstrFilter = "Exe Files (*.exe)\0*.exe\0All Files (*.*)\0*.*\0";
|
|
ofn.lpstrFile = szFileName;
|
|
ofn.nMaxFile = MAX_PATH;
|
|
ofn.Flags = OFN_EXPLORER | OFN_FILEMUSTEXIST | OFN_HIDEREADONLY;
|
|
ofn.lpstrDefExt = "txt";
|
|
if(GetOpenFileNameA(&ofn))
|
|
{
|
|
std::string filename = szFileName;
|
|
filename = "\"" + filename + "\" " + arguments[choice];
|
|
std::cout << filename << std::endl;
|
|
STARTUPINFOA lpStartupInfo;
|
|
PROCESS_INFORMATION lpProcessInfo;
|
|
|
|
ZeroMemory( &lpStartupInfo, sizeof( lpStartupInfo ) );
|
|
lpStartupInfo.cb = sizeof( lpStartupInfo );
|
|
ZeroMemory( &lpProcessInfo, sizeof( lpProcessInfo ) );
|
|
|
|
CreateProcessA( NULL,
|
|
const_cast<char *>(filename.c_str()), NULL, NULL,
|
|
NULL, NULL, NULL, NULL,
|
|
&lpStartupInfo,
|
|
&lpProcessInfo
|
|
);
|
|
}
|
|
#else
|
|
std::cout << "Please launch the game with these arguments: " << arguments[choice] << std::endl;
|
|
#endif
|
|
}
|
|
}
|