goldberg_emulator/overlay_experimental
redpolline f3ac8485ed HACK: Wine DX10 and DX11 Detection.
Wine doesn't implement the NULL renderer, and tries to fallback to the
REFERENCE renderer. Which then also fails when we try to create a 1x1
DXGI_USAGE_RENDER_TARGET_OUTPUT swapchain.

Until Wine manages to get a NULL renderer working, just use the WARP
renderer instead. (Which Wine also doesn't implement and falls back to
the hardware renderer for, but at least it works properly.)
2025-02-12 09:35:26 -05:00
..
glad Update Nemirtingas overlay to latest. 2022-08-05 02:06:42 -04:00
linux Use shared font atlas and fix crash when opening overlay in some games. 2022-08-21 03:45:11 -04:00
System Update Nemirtingas overlay to latest. 2022-08-05 02:06:42 -04:00
vulkan Update Nemirtingas overlay to latest. 2022-08-05 02:06:42 -04:00
windows Win7 / Wine fixes DX11_Hook.cpp. 2025-02-12 09:35:23 -05:00
Base_Hook.cpp Update Nemirtingas overlay to latest. 2022-08-05 02:06:42 -04:00
Base_Hook.h Remove some other headers that are in common_includes.h 2020-07-16 20:25:14 +02:00
internal_includes.h Extra debugging log functions. 2025-02-12 09:35:23 -05:00
notification.h Notification sound when something happen 2019-08-16 18:31:56 +02:00
Renderer_Detector.cpp HACK: Wine DX10 and DX11 Detection. 2025-02-12 09:35:26 -05:00
Renderer_Detector.h Update nemirtingas overlay to latest. 2022-08-21 03:43:24 -04:00
Renderer_Hook.h Use shared font atlas and fix crash when opening overlay in some games. 2022-08-21 03:45:11 -04:00
steam_overlay.cpp Fix overlay when avatar images are not configured. 2025-02-12 09:35:26 -05:00
steam_overlay.h Return a val when EMU_OVERLAY isn't defined. 2025-02-12 09:35:25 -05:00