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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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Wine doesn't implement the NULL renderer, and tries to fallback to the REFERENCE renderer. Which then also fails when we try to create a 1x1 DXGI_USAGE_RENDER_TARGET_OUTPUT swapchain. Until Wine manages to get a NULL renderer working, just use the WARP renderer instead. (Which Wine also doesn't implement and falls back to the hardware renderer for, but at least it works properly.) |
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| .. | ||
| glad | ||
| linux | ||
| System | ||
| vulkan | ||
| windows | ||
| Base_Hook.cpp | ||
| Base_Hook.h | ||
| internal_includes.h | ||
| notification.h | ||
| Renderer_Detector.cpp | ||
| Renderer_Detector.h | ||
| Renderer_Hook.h | ||
| steam_overlay.cpp | ||
| steam_overlay.h | ||