pineapple/src/common/nvidia_flags.cpp

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
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#include <cstdlib>
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#include <fmt/format.h>
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#include "common/fs/file.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
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#include "common/nvidia_flags.h"
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namespace Common {
void ConfigureNvidiaEnvironmentFlags() {
#ifdef _WIN32
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const auto nvidia_shader_dir =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir) / "nvidia";
if (!Common::FS::CreateDirs(nvidia_shader_dir)) {
return;
}
const auto windows_path_string =
Common::FS::PathToUTF8String(nvidia_shader_dir.lexically_normal());
void(_putenv(fmt::format("__GL_SHADER_DISK_CACHE_PATH={}", windows_path_string).c_str()));
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void(_putenv("__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1"));
#endif
}
} // namespace Common