pineapple/src/yuzu/configuration/configure_per_game.h

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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
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#include <string>
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#include <vector>
#include <QDialog>
#include <QList>
#include "core/file_sys/vfs_types.h"
#include "yuzu/configuration/config.h"
class QGraphicsScene;
class QStandardItem;
class QStandardItemModel;
class QTreeView;
class QVBoxLayout;
namespace Ui {
class ConfigurePerGame;
}
class ConfigurePerGame : public QDialog {
Q_OBJECT
public:
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explicit ConfigurePerGame(QWidget* parent, u64 title_id, std::string_view file_name);
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~ConfigurePerGame() override;
/// Save all button configurations to settings file
void ApplyConfiguration();
void LoadFromFile(FileSys::VirtualFile file);
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
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void HandleApplyButtonClicked();
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void LoadConfiguration();
std::unique_ptr<Ui::ConfigurePerGame> ui;
FileSys::VirtualFile file;
u64 title_id;
QGraphicsScene* scene;
std::unique_ptr<Config> game_config;
};