50 lines
1.8 KiB
TOML
50 lines
1.8 KiB
TOML
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[gun]
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#The default fire sound range (block)
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#Range: > 0
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DefaultGunFireSoundDistance = 64
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#The range (block) of other gun sound, reloading sound etc.
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#Range: > 0
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DefaultGunOtherSoundDistance = 16
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#Whether or not the player will consume ammo in creative mode
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CreativePlayerConsumeAmmo = true
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#Auto reload all the guns in player inventory, useful for pvp servers
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AutoReloadWhenRespawn = false
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[ammo]
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#Warning: Ammo with explosive properties can break blocks
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ExplosiveAmmoDestroysBlocks = false
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#Warning: Ammo with explosive properties can set the surroundings on fire
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ExplosiveAmmoFire = false
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#Ammo with explosive properties can add knockback effect
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ExplosiveAmmoKnockBack = true
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#The distance at which the explosion effect can be seen
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#Range: > 0
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ExplosiveAmmoVisibleDistance = 192
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#Those blocks that the ammo can pass through
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PassThroughBlocks = ["estrogen:dream_block"]
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#Whether a ammo can break the glass
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DestroyGlass = true
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#Whether a ammo can ignite the block
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IgniteBlock = true
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#Whether a ammo can ignite the entity
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IgniteEntity = true
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[other]
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#When enabled, the reload command will not overwrite the default model file under config
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DefaultPackDebug = false
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#The farthest sound distance of the target, including minecarts type
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#Range: > 0
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TargetSoundDistance = 128
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#DEV: Server hitbox offset (If the hitbox is ahead, fill in a negative number)
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#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
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ServerHitboxOffset = 3.0
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#Server hitbox latency fix
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ServerHitboxLatencyFix = true
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#The maximum latency (in milliseconds) for the server hitbox latency fix saved
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#Range: 250.0 ~ 1.7976931348623157E308
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ServerHitboxLatencyMaxSaveMs = 1000.0
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#The gun pack that the client player needs to download, needs to fill in the URL and the SHA1 value of the file
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ClientGunPackDownloadUrls = []
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