50 lines
1.7 KiB
TOML
50 lines
1.7 KiB
TOML
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[key]
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#True if you want to hold the right mouse button to aim
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HoldToAim = true
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[render]
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#How far to display the lod model, 0 means always display
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#Range: > 0
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GunLodRenderDistance = 0
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#The existence time of bullet hole particles, in tick
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#Range: > 0
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BulletHoleParticleLife = 400
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#The threshold for fading out when rendering bullet hole particles
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#Range: 0.0 ~ 1.0
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BulletHoleParticleFadeThreshold = 0.98
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#The crosshair when holding a gun
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#Allowed Values: EMPTY, DOT_1, CIRCLE_1, CIRCLE_2, CIRCLE_3, CROSS_1, CROSS_2, CROSS_3, CROSS_4, CROSS_5, CROSS_6, LINE_1, LINE_2, LINE_3, SQUARE_1, SQUARE_2, SQUARE_3, SQUARE_4, SQUARE_5, SQUARE_6, TRIDENT_1, TRIDENT_2
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CrosshairType = "CROSS_5"
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#The starting position of the hit marker
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#Range: -1024.0 ~ 1024.0
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HitMarketStartPosition = 4.0
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#Whether or not to display the head shot's hitbox
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HeadShotDebugHitbox = false
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#Whether or not to display the gun's HUD
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GunHUDEnable = true
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#Whether or not to display the kill amount
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KillAmountEnable = false
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#The duration of the kill amount, in second
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#Range: 0.0 ~ 1.7976931348623157E308
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KillAmountDurationSecond = 3.0
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#The farthest render distance of the target, including minecarts type
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#Range: > 0
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TargetRenderDistance = 128
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#Whether or not to render first person bullet trail
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FirstPersonBulletTracerEnable = true
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#Disable the interact hud text in center of the screen
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DisableInteractHudText = false
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#Max time the damage counter will reset
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#Range: > 10
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DamageCounterResetTime = 2000
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[Zoom]
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#Screen distance coefficient for zoom, using MDV standard, default is MDV133
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#Range: 0.0 ~ 3.0
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ScreenDistanceCoefficient = 1.33
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#Zoom sensitivity is multiplied by this factor
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#Range: 0.0 ~ 2.0
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ZoomSensitivityBaseMultiplier = 1.0
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