posspack/config/tacz-common.toml
Ashley Graves afe6904207 upd8
2024-07-26 20:52:10 +02:00

49 lines
1.8 KiB
TOML

[gun]
#The default fire sound range (block)
#Range: > 0
DefaultGunFireSoundDistance = 64
#The range (block) of other gun sound, reloading sound etc.
#Range: > 0
DefaultGunOtherSoundDistance = 16
#Whether or not the player will consume ammo in creative mode
CreativePlayerConsumeAmmo = true
#Auto reload all the guns in player inventory, useful for pvp servers
AutoReloadWhenRespawn = false
[ammo]
#Warning: Ammo with explosive properties can break blocks
ExplosiveAmmoDestroysBlocks = false
#Warning: Ammo with explosive properties can set the surroundings on fire
ExplosiveAmmoFire = false
#Ammo with explosive properties can add knockback effect
ExplosiveAmmoKnockBack = true
#The distance at which the explosion effect can be seen
#Range: > 0
ExplosiveAmmoVisibleDistance = 192
#Those blocks that the ammo can pass through
PassThroughBlocks = ["estrogen:dream_block"]
#Whether a ammo can break the glass
DestroyGlass = true
#Whether a ammo can ignite the block
IgniteBlock = true
#Whether a ammo can ignite the entity
IgniteEntity = true
[other]
#When enabled, the reload command will not overwrite the default model file under config
DefaultPackDebug = false
#The farthest sound distance of the target, including minecarts type
#Range: > 0
TargetSoundDistance = 128
#DEV: Server hitbox offset (If the hitbox is ahead, fill in a negative number)
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
ServerHitboxOffset = 3.0
#Server hitbox latency fix
ServerHitboxLatencyFix = true
#The maximum latency (in milliseconds) for the server hitbox latency fix saved
#Range: 250.0 ~ 1.7976931348623157E308
ServerHitboxLatencyMaxSaveMs = 1000.0
#The gun pack that the client player needs to download, needs to fill in the URL and the SHA1 value of the file
ClientGunPackDownloadUrls = []