Commit graph

78 commits

Author SHA1 Message Date
Nemirtingas
573a01212b Switch to atomic_bool for thread synchronisation. 2019-07-14 20:51:23 +02:00
Nemirtingas
5c66c21f53 Modified Inventory to match steam's implementation 2019-07-14 19:22:30 +02:00
Nemirtingas
06f88d4687 Added the missing use cases
If pchPropertyName == NULL and/or pchValueBuffer == NULL
2019-07-12 22:26:45 +02:00
Nemirtingas
0a9b950d2e Merge branch 'master' into issue_#5 2019-07-12 21:04:11 +02:00
Mr_Goldberg
6dd7f517e6
Fix last pull request. 2019-07-12 11:26:07 -04:00
Mr_Goldberg
ba1591d8e7
Merge branch 'Nemirtingas/goldberg_emulator-issue_#14' 2019-07-12 11:25:22 -04:00
Mr_Goldberg
aa9e3c0c46
Small improvements to last commit. 2019-07-10 08:03:40 -04:00
Nemirtingas
19659da6c2 Fixed crash on load.
Fixed dll crash on load by adding a check if the Json file exists or not.
2019-07-09 15:07:10 +02:00
Nemirtingas
5f67d359b3 Fixed typo because of merging 2019-06-25 15:53:00 +02:00
Nemirtingas
bbf6a3b6ff Added partial inventory support.
For now, I load items and add them to the inventory and to the market.
2019-06-25 15:10:33 +02:00
Nemirtingas
5265382d9d Added Json item loader
Added Json item loader
2019-06-25 15:04:09 +02:00
Nemirtingas
38f05f2fc7 Added function definition to load item database.
Added function definition to load item database.
2019-06-25 15:03:23 +02:00
Nemirtingas
2039b04887 Added C++ Json support.
Added C++ Json template library.
Source: https://github.com/nlohmann/json
2019-06-25 14:59:40 +02:00
Nemirtingas
72d7d15adc Added the line to push dir name on linux 2019-06-19 18:43:14 +02:00
Nemirtingas
a1d336bf56 Pass dir_name by reference
Passing dir_name by reference will save a copy constructor.
2019-06-19 18:39:14 +02:00
Nemirtingas
717808e796 Updated for the linux case. 2019-06-18 10:55:17 +02:00
Nemirtingas
b034ee8781 Changed param source in strncpy
In strncpy its the destination size that should be in the 3rd parameter.
2019-06-18 00:25:56 +02:00
Nemirtingas
e54072918f Added check on directory in Local_Storage::file_exists
Added check on directory in Local_Storage::file_exists.
Added check in get_filenames_recursive if last char is the path separator (some use cases were adding a path separator even if there were already one).

In base.h, added check on s and r, that will avoid an out-of-range vector exception on Visual Studio, same for network.cpp.
2019-06-17 23:08:23 +02:00
Goldberg
0543229b3e Merge branch 'issue_#8' into 'master'
Issue  Modified Sanitize

See merge request 
2019-06-17 11:35:02 +00:00
Goldberg
ef1f0e1de1 Merge branch 'find_interface_powershell' into 'master'
Fixed find_interfaces.ps1

See merge request 
2019-06-17 11:12:43 +00:00
Nemirtingas
b093ca90d3 Fix issue
This commit fixes game crash in ETS2.
The parameter order is wrong, 1st param is what to replace and 2nd param is with what to replace.
2019-06-16 15:14:21 +02:00
Nemirtingas
6d22c4989e Modified Sanitize
Modified Sanitize to allow all ANSI printable chars.
2019-06-16 12:10:51 +02:00
Nemirtingas
1fd5471502 Fixed find_interfaces.ps1
Added a condition to test steam_api.dll or steam_api64.dll.
Used the ASCII encoding, last version was using UTF-16 with BOM making the emu read really strange interfaces :).
2019-06-16 12:00:52 +02:00
Nemirtingas
32b8a8b169 Update local_storage.cpp, replace_with string parameters should be const. (Fix build error on VisualStudio) 2019-06-08 08:45:09 +00:00
Nemirtingas
e4addcd84b Update find_interfaces.ps1 2019-06-07 20:24:45 +00:00
Nemirtingas
f5397c1674 Windows script like find_interfaces.sh but for powershell. 2019-06-07 20:21:26 +00:00
Mr_Goldberg
794469c4cf
Create lobby even if the run callbacks function is never run. 2019-06-01 13:11:27 -04:00
Mr_Goldberg
c4e0c855df
Experimental build: Load luma ceg plugin dll if present. 2019-05-30 12:59:53 -04:00
Mr_Goldberg
1f79ca9231
Basic IsUserInSource implementation for the main lobby. 2019-05-30 07:58:03 -04:00
Mr_Goldberg
51a5e3bc27
Some steam networking accuracy improvements. 2019-05-30 07:56:00 -04:00
Mr_Goldberg
968cd6d601
Only call server request callback if not NULL. 2019-05-26 13:46:43 -04:00
Mr_Goldberg
d07ffec5f3
Add windows debug experimental build to latest git build. 2019-05-25 18:06:18 -04:00
Mr_Goldberg
9a9c3e1a4b
Fix remote folder so that directory structure is exactly like in real steam. 2019-05-23 09:35:12 -04:00
Mr_Goldberg
68b8e0241a
Add support for isteamgameserver 005-011 2019-05-20 12:35:55 -04:00
Mr_Goldberg
2b1368ccac
Use windows line endings for txt files in latest git build. 2019-05-17 14:55:14 -04:00
Mr_Goldberg
1717323cd7
Add delay to p2p session request callback to fix aoe2hd. 2019-05-17 14:15:12 -04:00
Mr_Goldberg
8daa896c86
Cleanup. 2019-05-17 14:13:48 -04:00
Mr_Goldberg
cf05e58266
Add program to generate steam_interfaces.txt 2019-05-15 08:24:39 -04:00
Mr_Goldberg
c20944ca0a
More accurate behavior. 2019-05-11 14:44:06 -04:00
Mr_Goldberg
7938d1f5c9
Add linux interface script to release. 2019-05-11 14:43:34 -04:00
Mr_Goldberg
a36f6e8e68
Add support for setting app/DLC paths. 2019-05-09 08:10:03 -04:00
Mr_Goldberg
fae4df7012
Fix custom broadcasts not resolving on windows. 2019-05-08 16:31:23 -04:00
Mr_Goldberg
147fc50be1
custom broadcasts file can now contain domains.
custom broadcasts can now be put in the steam_settings folder.
2019-05-08 15:43:25 -04:00
Mr_Goldberg
106d4025bb
Make the inventory result callback respect the result timeout. 2019-05-03 21:54:32 -04:00
Mr_Goldberg
2ba58d9f78
Fix build. 2019-05-03 09:09:06 -04:00
Mr_Goldberg
701eba17e8
Custom broadcasts file is more appropriate in:
Goldberg SteamEmu Saves/settings/custom_broadcasts.txt

Use C++ vector instead of C arrays.
2019-05-03 08:50:10 -04:00
Mr_Goldberg
3552eed3ec
Tiny fixes. 2019-05-03 08:47:40 -04:00
Mr_Goldberg
9cdf99c63a
Merge branch 'Arkhist/goldberg_emulator-custom_broadcasts' into HEAD 2019-05-03 07:02:48 -04:00
Mr_Goldberg
17c1e12c58
Remove some wine warnings. 2019-05-03 06:44:21 -04:00
Mr_Goldberg
1c7a6339f7
Added stuff to gitlab pages page. 2019-05-03 06:43:43 -04:00