Commit graph

22 commits

Author SHA1 Message Date
Nemirtingas
19c444de7f Remove the inventory folder 2019-10-13 15:27:17 +02:00
Nemirtingas
8c45ab2003 Rework inventory loading
More generic json loading allows to load a json from a specified folder rather than the "inventory" directory.
Also changed achievements location to <appid> root diectory
2019-10-13 12:26:22 +02:00
Nemirtingas
846ed27397 Add a default inventory support
Put a file in <steam_api.dll directory>/steam_settings/default_items.json with all default items you want (same syntax as the inventory file)
2019-09-23 19:06:24 +02:00
Nemirtingas
86b178f55b Fixed definition update not being called
Should update definition when inventory is requested and definition is not loaded
2019-09-01 21:33:29 +02:00
Nemirtingas
f1118030e8 Added the forgotten size update if copied less chars. 2019-08-25 00:29:05 +02:00
Nemirtingas
21e08ed220 Achievements support & inventory customization.
Added achievements support. Achievements are saved like real steam, see your inventory directory.(like items, uses a .json, tool can be used to dump achievements from steam public api).
You will need a public apikey. (See https://steamcommunity.com/dev)
Reworked item support to split inventory items to defined items.
2019-08-24 17:42:39 +02:00
Nemirtingas
d2fba40cb4 Small improvements
Its always better to reserve memory when we can for a vector. Also, STL implements a lot of algorithms, its better to use them in case someday you need to change it to something alike. Like reversing the copy, use transform instead, etc...
2019-07-18 22:21:55 +02:00
Mr_Goldberg
514f2ddbd9
Some small cleanups. 2019-07-17 15:55:12 -04:00
Mr_Goldberg
59a9fcee0d
Some cleanups.
Load items json only if there's an inventory request.

Launch callbacks only when loading is done.

Copy over original unformatted json.hpp
2019-07-17 13:25:35 -04:00
Nemirtingas
fb31aef9b2 Set items to static
Set items to static and call the json load only once.
2019-07-17 17:28:39 +02:00
Nemirtingas
7853451b01 Added buffer size check while populating it. 2019-07-14 22:47:33 +02:00
Nemirtingas
0b134e98a9 Added debug message 2019-07-14 22:24:56 +02:00
Nemirtingas
98c556d6dc atomic_bool is not copy_constructible 2019-07-14 21:01:42 +02:00
Nemirtingas
3273b1482b steam_items.json renamed
steam_items.json has been renamed to items.json and now lives in steam_settings beside the steam_api.dll
2019-07-14 20:53:20 +02:00
Nemirtingas
573a01212b Switch to atomic_bool for thread synchronisation. 2019-07-14 20:51:23 +02:00
Nemirtingas
5c66c21f53 Modified Inventory to match steam's implementation 2019-07-14 19:22:30 +02:00
Nemirtingas
06f88d4687 Added the missing use cases
If pchPropertyName == NULL and/or pchValueBuffer == NULL
2019-07-12 22:26:45 +02:00
Nemirtingas
19659da6c2 Fixed crash on load.
Fixed dll crash on load by adding a check if the Json file exists or not.
2019-07-09 15:07:10 +02:00
Nemirtingas
5f67d359b3 Fixed typo because of merging 2019-06-25 15:53:00 +02:00
Nemirtingas
bbf6a3b6ff Added partial inventory support.
For now, I load items and add them to the inventory and to the market.
2019-06-25 15:10:33 +02:00
Mr_Goldberg
106d4025bb
Make the inventory result callback respect the result timeout. 2019-05-03 21:54:32 -04:00
Mr_Goldberg
d968c3e1b5
Initial commit. 2019-04-13 12:21:56 -04:00