Mr_Goldberg
35c59044fd
SteamGameServerClient should return NULL if the gameserver is not initialized.
2019-08-03 19:00:31 -04:00
Mr_Goldberg
bf4847452e
SteamAPI_Shutdown actually does something now.
2019-08-03 18:58:23 -04:00
Mr_Goldberg
f4ab249f36
Add a way to configure which leaderboards are seen by the game.
2019-08-03 18:55:08 -04:00
Nemirtingas
4f9e67d700
Support for chat message (WIP)
2019-08-03 12:58:48 +02:00
Nemirtingas
2a373bbf79
Now I set the invite instead of adding it.
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You should send a lobby invite or a rich invite, but not both.
2019-08-02 23:01:24 +02:00
Nemirtingas
8fe7c2267a
User must now accept invite
2019-08-02 13:02:20 +02:00
Nemirtingas
156bee1564
Invitation & Chat support (WIP)
2019-08-02 11:16:30 +02:00
Nemirtingas
a1037e3bf2
size() returns a size_t.
2019-08-01 19:08:09 +02:00
Nemirtingas
884f147e1b
Merge branch 'master' into overlay_h
2019-08-01 15:56:43 +02:00
Nemirtingas
e6826d8ead
Basic & Ugly implementation of overlay.
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Overlay still WIP, don't look too much into the code.
I will do it better soon.
2019-08-01 15:47:47 +02:00
Mr_Goldberg
7939796680
Fix build.
2019-07-31 10:25:05 -04:00
Mr_Goldberg
26c5b7949f
Implemented some ugc remote storage functions related to fileshare.
2019-07-31 10:01:55 -04:00
Mr_Goldberg
8723dad025
Update to sdk 1.46
2019-07-28 09:02:09 -04:00
Nemirtingas
a60a106daf
Implementing overlay into existing code.
2019-07-25 23:33:28 +02:00
Mr_Goldberg
bb9c516775
Fix crash in crazy taxi.
2019-07-20 14:45:50 -04:00
Mr_Goldberg
55835de708
Untested version of GetInstalledDepots.
2019-07-20 14:45:37 -04:00
Nemirtingas
d2fba40cb4
Small improvements
...
Its always better to reserve memory when we can for a vector. Also, STL implements a lot of algorithms, its better to use them in case someday you need to change it to something alike. Like reversing the copy, use transform instead, etc...
2019-07-18 22:21:55 +02:00
Mr_Goldberg
514f2ddbd9
Some small cleanups.
2019-07-17 15:55:12 -04:00
Mr_Goldberg
2a659043d3
Fix build.
2019-07-17 13:54:23 -04:00
Mr_Goldberg
59a9fcee0d
Some cleanups.
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Load items json only if there's an inventory request.
Launch callbacks only when loading is done.
Copy over original unformatted json.hpp
2019-07-17 13:25:35 -04:00
Mr_Goldberg
f56503fcd0
Merge branch 'issue_#5' of https://gitlab.com/Nemirtingas/goldberg_emulator into inventory_pr
2019-07-17 13:22:35 -04:00
Nemirtingas
fb31aef9b2
Set items to static
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Set items to static and call the json load only once.
2019-07-17 17:28:39 +02:00
Mr_Goldberg
66932785c3
Beggining of a actually working steam networking sockets implementation.
2019-07-15 20:00:52 -04:00
Mr_Goldberg
e252f83e8a
Make auth stuff behave more like real steam.
2019-07-15 10:07:34 -04:00
Nemirtingas
7853451b01
Added buffer size check while populating it.
2019-07-14 22:47:33 +02:00
Mr_Goldberg
0677b8e2ff
Tweak some delays to get the game ignite working.
2019-07-14 16:25:16 -04:00
Nemirtingas
0b134e98a9
Added debug message
2019-07-14 22:24:56 +02:00
Nemirtingas
98c556d6dc
atomic_bool is not copy_constructible
2019-07-14 21:01:42 +02:00
Nemirtingas
3273b1482b
steam_items.json renamed
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steam_items.json has been renamed to items.json and now lives in steam_settings beside the steam_api.dll
2019-07-14 20:53:20 +02:00
Nemirtingas
332c0479bb
Moved json.hpp to its own folder.
2019-07-14 20:51:47 +02:00
Nemirtingas
573a01212b
Switch to atomic_bool for thread synchronisation.
2019-07-14 20:51:23 +02:00
Nemirtingas
5c66c21f53
Modified Inventory to match steam's implementation
2019-07-14 19:22:30 +02:00
Nemirtingas
06f88d4687
Added the missing use cases
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If pchPropertyName == NULL and/or pchValueBuffer == NULL
2019-07-12 22:26:45 +02:00
Mr_Goldberg
f3e968b54c
SteamInternal_CreateInterface should return NULL if not called with "SteamClient"
2019-07-12 15:54:26 -04:00
Nemirtingas
0a9b950d2e
Merge branch 'master' into issue_#5
2019-07-12 21:04:11 +02:00
Mr_Goldberg
6dd7f517e6
Fix last pull request.
2019-07-12 11:26:07 -04:00
Mr_Goldberg
ba1591d8e7
Merge branch 'Nemirtingas/goldberg_emulator-issue_#14'
2019-07-12 11:25:22 -04:00
Mr_Goldberg
aa9e3c0c46
Small improvements to last commit.
2019-07-10 08:03:40 -04:00
Nemirtingas
19659da6c2
Fixed crash on load.
...
Fixed dll crash on load by adding a check if the Json file exists or not.
2019-07-09 15:07:10 +02:00
Nemirtingas
5f67d359b3
Fixed typo because of merging
2019-06-25 15:53:00 +02:00
Nemirtingas
bbf6a3b6ff
Added partial inventory support.
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For now, I load items and add them to the inventory and to the market.
2019-06-25 15:10:33 +02:00
Nemirtingas
5265382d9d
Added Json item loader
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Added Json item loader
2019-06-25 15:04:09 +02:00
Nemirtingas
38f05f2fc7
Added function definition to load item database.
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Added function definition to load item database.
2019-06-25 15:03:23 +02:00
Nemirtingas
2039b04887
Added C++ Json support.
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Added C++ Json template library.
Source: https://github.com/nlohmann/json
2019-06-25 14:59:40 +02:00
Nemirtingas
72d7d15adc
Added the line to push dir name on linux
2019-06-19 18:43:14 +02:00
Nemirtingas
a1d336bf56
Pass dir_name by reference
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Passing dir_name by reference will save a copy constructor.
2019-06-19 18:39:14 +02:00
Nemirtingas
717808e796
Updated for the linux case.
2019-06-18 10:55:17 +02:00
Nemirtingas
b034ee8781
Changed param source in strncpy
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In strncpy its the destination size that should be in the 3rd parameter.
2019-06-18 00:25:56 +02:00
Nemirtingas
e54072918f
Added check on directory in Local_Storage::file_exists
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Added check on directory in Local_Storage::file_exists.
Added check in get_filenames_recursive if last char is the path separator (some use cases were adding a path separator even if there were already one).
In base.h, added check on s and r, that will avoid an out-of-range vector exception on Visual Studio, same for network.cpp.
2019-06-17 23:08:23 +02:00
Nemirtingas
b093ca90d3
Fix issue #14
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This commit fixes game crash in ETS2.
The parameter order is wrong, 1st param is what to replace and 2nd param is with what to replace.
2019-06-16 15:14:21 +02:00
Nemirtingas
6d22c4989e
Modified Sanitize
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Modified Sanitize to allow all ANSI printable chars.
2019-06-16 12:10:51 +02:00
Nemirtingas
32b8a8b169
Update local_storage.cpp, replace_with string parameters should be const. (Fix build error on VisualStudio)
2019-06-08 08:45:09 +00:00
Mr_Goldberg
794469c4cf
Create lobby even if the run callbacks function is never run.
2019-06-01 13:11:27 -04:00
Mr_Goldberg
c4e0c855df
Experimental build: Load luma ceg plugin dll if present.
2019-05-30 12:59:53 -04:00
Mr_Goldberg
1f79ca9231
Basic IsUserInSource implementation for the main lobby.
2019-05-30 07:58:03 -04:00
Mr_Goldberg
51a5e3bc27
Some steam networking accuracy improvements.
2019-05-30 07:56:00 -04:00
Mr_Goldberg
968cd6d601
Only call server request callback if not NULL.
2019-05-26 13:46:43 -04:00
Mr_Goldberg
9a9c3e1a4b
Fix remote folder so that directory structure is exactly like in real steam.
2019-05-23 09:35:12 -04:00
Mr_Goldberg
68b8e0241a
Add support for isteamgameserver 005-011
2019-05-20 12:35:55 -04:00
Mr_Goldberg
1717323cd7
Add delay to p2p session request callback to fix aoe2hd.
2019-05-17 14:15:12 -04:00
Mr_Goldberg
8daa896c86
Cleanup.
2019-05-17 14:13:48 -04:00
Mr_Goldberg
cf05e58266
Add program to generate steam_interfaces.txt
2019-05-15 08:24:39 -04:00
Mr_Goldberg
c20944ca0a
More accurate behavior.
2019-05-11 14:44:06 -04:00
Mr_Goldberg
a36f6e8e68
Add support for setting app/DLC paths.
2019-05-09 08:10:03 -04:00
Mr_Goldberg
fae4df7012
Fix custom broadcasts not resolving on windows.
2019-05-08 16:31:23 -04:00
Mr_Goldberg
147fc50be1
custom broadcasts file can now contain domains.
...
custom broadcasts can now be put in the steam_settings folder.
2019-05-08 15:43:25 -04:00
Mr_Goldberg
106d4025bb
Make the inventory result callback respect the result timeout.
2019-05-03 21:54:32 -04:00
Mr_Goldberg
2ba58d9f78
Fix build.
2019-05-03 09:09:06 -04:00
Mr_Goldberg
701eba17e8
Custom broadcasts file is more appropriate in:
...
Goldberg SteamEmu Saves/settings/custom_broadcasts.txt
Use C++ vector instead of C arrays.
2019-05-03 08:50:10 -04:00
Mr_Goldberg
9cdf99c63a
Merge branch 'Arkhist/goldberg_emulator-custom_broadcasts' into HEAD
2019-05-03 07:02:48 -04:00
Arkhist
b9e2b5fa40
Added custom broadcasts file
2019-04-22 14:09:21 +02:00
Mr_Goldberg
e3ddc8d89f
Very basic steam game coordinator emulation.
2019-04-21 16:48:32 -04:00
Mr_Goldberg
08a96883e7
Fix bug.
2019-04-21 16:47:54 -04:00
Mr_Goldberg
5af7508e2f
Add steam offline mode and change steam_appid.txt priority.
2019-04-21 16:47:45 -04:00
Mr_Goldberg
5cf841c603
Made some friends function behavior more accurate.
2019-04-16 17:59:03 -04:00
Mr_Goldberg
fb7c8ea35b
Make lobby_connect work on Linux.
...
Fix a bug with it not finding rich presence.
Code is all open source now so no need to ship the lobby connect source in the release.
2019-04-16 17:58:08 -04:00
soft as HELL
52cad2114d
Simplify default path creation
2019-04-16 07:46:40 +03:00
soft as HELL
1c19f418c6
Respect XDG_DATA_HOME
2019-04-15 19:25:54 +03:00
Mr_Goldberg
b7b5f78e7f
Load all interface versions that matter from steam_interfaces.txt
2019-04-14 08:40:09 -04:00
Mr_Goldberg
06b0d1c67f
Fix build issue on latest vs build tools.
2019-04-13 12:29:32 -04:00
Mr_Goldberg
d968c3e1b5
Initial commit.
2019-04-13 12:21:56 -04:00