Nemirtingas
ce79df1c26
Added customizable notification
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Notification can have a type depending on what to show.
2019-11-08 15:52:38 +01:00
Nemirtingas
982ec56007
Enable DX12 overlay
2019-11-08 15:46:57 +01:00
Nemirtingas
c667dbd3af
Rework DX12 overlay to use Present to render the overlay
2019-11-08 15:45:52 +01:00
Nemirtingas
c006555b01
Add infos on friend game
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Add friend appid and check if the game is compatible.
2019-10-14 16:35:53 +02:00
Nemirtingas
bce574dc43
Changed windows id and fixed chat layout
2019-10-13 12:27:48 +02:00
Nemirtingas
d467248236
Forgot to initialize overlay's close button
2019-10-13 12:27:44 +02:00
Nemirtingas
4d99b6affd
Fix race condition
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Fix race condition when renderer was found and we were hooking a library func
2019-10-13 12:27:41 +02:00
Nemirtingas
894300b6f4
Process raw mouse events
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Some games doesn't use the window proc to get the mouse events (ETS2), but it checks for raw mouse inputs.
2019-10-13 12:27:37 +02:00
Nemirtingas
8abb0c8bc2
Add close button for overlay
2019-10-13 12:27:32 +02:00
Nemirtingas
6c09635600
Added the possibility to create new fonts.
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Fonts cannot be created after a NewFrame call.
2019-09-05 09:00:02 +02:00
Nemirtingas
e82579b82c
Update steam_overlay.h
2019-09-04 17:40:22 +00:00
Nemirtingas
2db31928e9
Notifications
2019-09-04 19:31:31 +02:00
Nemirtingas
344674b889
revert of "Should fix the cursor until we draw our own cursor."
2019-09-03 19:22:08 +02:00
Nemirtingas
6ebc946607
Fixed overlay now showing on some games
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In sanctum2, not writing in our own context makes the game crash.
2019-09-03 17:25:55 +02:00
Nemirtingas
1016e7f47f
Fix lag on events
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Found on sanctum2, returning 0 in XPending & XEventsQueued make the SDL do something else than polling events and makes lag the event loop.
Now the event loop returns 0 when there are no more events.
2019-09-03 17:25:42 +02:00
Nemirtingas
ecd753422b
Updated Linux X11 & OLGX hooks.
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Use LD_PRELOAD=$PWD/libsteam_api.so app_name to load overlay.
2019-09-03 11:38:37 +02:00
Nemirtingas
d6f29ffffa
Added logs for Linux_Detour
2019-09-03 11:38:28 +02:00
Nemirtingas
5af1d18a8f
Fixed overlay thread joining on himself
2019-09-02 10:51:32 +02:00
Nemirtingas
95e87eb832
Clean Linux Detour
2019-09-01 23:21:50 +02:00
Nemirtingas
b9cd9ae6c2
Fix build
2019-09-01 20:53:16 +02:00
Nemirtingas
1785ae6eaf
Moved every platform specific code to their own folder
2019-09-01 20:48:27 +02:00
Nemirtingas
549dc7c50e
This carries window exit
2019-09-01 20:47:13 +02:00
Nemirtingas
c27ab3993c
Linux renderer detection
2019-09-01 20:47:10 +02:00
Nemirtingas
86f94bc337
Linux hooks
2019-09-01 20:47:07 +02:00
Nemirtingas
0573c4eb94
Windows only part
2019-09-01 20:47:00 +02:00
Nemirtingas
495bc957cd
Added some os detection
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Need to detect linux x86 or x64
2019-09-01 20:46:55 +02:00
Nemirtingas
92ed36f499
Linux version of detour
2019-09-01 20:45:43 +02:00
Nemirtingas
b6eb929383
Should fix the cursor until we draw our own cursor.
2019-08-27 21:15:58 +02:00
Nemirtingas
4f7e42a905
Call the true function before initializing hook.
2019-08-27 19:56:41 +02:00
Nemirtingas
3c265596a9
Removed DX12 until further notice.
2019-08-27 19:21:32 +02:00
Nemirtingas
622c435cb7
Fixed typo in DX12 & reorder hook call.
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Should call the Present function before hooking DX cause DX also hook Present even if the hook is disabled by Renderer_Detector before initializing the DX hook.
2019-08-27 17:40:44 +02:00
Nemirtingas
36e8966223
Cleanup again
2019-08-27 16:29:20 +02:00
Nemirtingas
04847abeb7
Overlay & Hook cleanup.
2019-08-27 15:45:53 +02:00
Nemirtingas
44d583ee7d
Added class Renderer_Detector.
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Hook_Manager now only manages hooks.
Renderer_Detector is used to detect the game's renderer. There will be 2 version of it. 1 for windows and 1 for Linux.
2019-08-27 15:38:07 +02:00
Nemirtingas
ff25f294f0
Fixed typo
2019-08-27 00:16:53 +02:00
Nemirtingas
9b178146c4
Cleaned a bit hooks and added sanity checks.
2019-08-26 19:36:07 +02:00
Nemirtingas
d0251b0b01
Some kind of DX12 hook
2019-08-26 16:46:56 +02:00
Nemirtingas
8e07dd0c6b
Changed window detection.
2019-08-26 16:38:21 +02:00
Nemirtingas
dd530e80b1
Now passing to hooks device object.
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Added Base_Hook::get_lib_name to track what renderer is hooked for overlay.
Objects used to detect renderer type are now also used to hook the rendering functions. So we don't have to build another device.
Updated VTables for DX12.
2019-08-26 16:38:01 +02:00
Nemirtingas
cd8c5fc2ea
Fixed memory leak
2019-08-25 21:22:25 +02:00
Nemirtingas
42a22dd4bb
Don't free objects with shutdown
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Some games don't like to free the DX objects after the game has shut down.
2019-08-21 21:52:08 +02:00
Nemirtingas
4db2b6528c
Changed window detection code.
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GetModuleHandle(NULL) get the exe handle. Sometimes the window couldn't be found because the window wasn't created in the .exe but in a dll. Thats why I list all dll HANDLES and try to find the main window handle.
2019-08-21 21:50:59 +02:00
Nemirtingas
0fa2d82c67
Fixed overlay on x64
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They are not longer available with GetWindowLong. There is a new function GetWindowLongPtr.
GWLP* must be used.
2019-08-21 10:46:58 +02:00
Nemirtingas
5a0653d080
Refactor dx device creation
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Find the game's window instead of using the foreground window.
2019-08-20 23:27:17 +02:00
Nemirtingas
dc7480c633
Better compatibility for dx10 and 11
2019-08-20 08:27:50 +02:00
Nemirtingas
8757f4a548
Fixed ressource leaks.
2019-08-19 19:51:35 +02:00
Nemirtingas
c99628a88a
Added hook retry.
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Handed hook detection to a thread that can then retry.
With that, don't need to wait for loadLibrary.
Will remove all those commented functions in another version.
2019-08-19 18:57:55 +02:00
Nemirtingas
5893b69d1f
Partially working DX12 overlay
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DX12 hook seems ok, there are some bugs remaining.
ImGui setup for DX12 doesn't work.
2019-08-19 18:56:15 +02:00
Nemirtingas
3c83e08d34
Fix the last frame before not showing overlay
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The last frame was sending inputs to the game window, making the game receive a <TAB>.
2019-08-18 17:49:47 +02:00
Nemirtingas
ca0ef4380a
Moved hooks calls and added hook retry
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With that change, I no longer re-hook rendering functions as Hook_Manager::FoundRenderer removes all hooks and then we hook the true functions in the renderer specialization.
Added a retry count.
2019-08-18 17:12:57 +02:00