Mr_Goldberg
1427a4bcef
More accurate steam remote storage behavior.
2019-10-05 15:40:29 -04:00
Mr_Goldberg
bd921b0939
Add a way to disable all the networking functionality in the emulator.
2019-10-05 15:39:50 -04:00
soft as HELL
787cac47db
Add delay to FileWriteAsync callback
2019-10-04 19:01:17 +03:00
soft as HELL
9508326732
Add validation to writes
2019-10-03 16:17:34 +03:00
Mr_Goldberg
75dd582dec
Fix crash when one of the lobby keys which was supposed to be an int was not an int.
2019-09-22 11:35:27 -04:00
Mr_Goldberg
5ed9a7aa77
Fix dumb bug.
2019-09-20 11:04:04 -04:00
Nemirtingas
1545e375a2
Fix wrong broadcast addr on windows
2019-09-20 13:12:42 +02:00
Mr_Goldberg
b77b4e2ef5
Fix older ActionOrigins functions.
2019-09-20 06:14:08 -04:00
Mr_Goldberg
ee4722cb33
Activate the action set if there is only one present.
2019-09-14 18:32:26 -04:00
Mr_Goldberg
03a1627d07
SteamInput GetDigitalActionOrigins and GetAnalogActionOrigins implemented.
2019-09-14 17:24:05 -04:00
Mr_Goldberg
09704ae243
Fixed issue where GetAnalogActionData magnitude of joystick was always maximum.
2019-09-12 07:21:11 -04:00
Mr_Goldberg
663728edca
Allow action names to be used in more than one action set at the same time.
2019-09-11 09:08:05 -04:00
Mr_Goldberg
8b9e0e25ca
Forgot this in last commit.
2019-09-10 23:58:27 -04:00
Mr_Goldberg
2af93427fe
Initial Xinput ISteamInput/ISteamController support.
2019-09-10 14:54:54 -04:00
Mr_Goldberg
4db580d945
Add missing older steam api SteamUnifiedMessages() function.
2019-09-07 10:35:55 -04:00
Mr_Goldberg
58083e0863
Started work on a real avatars implementation.
...
Fix issue where since the image ids changed for
every get avatar call mudrunner would keep allocating
memory indefinitely.
2019-09-07 09:39:41 -04:00
Mr_Goldberg
bca4bd6dc1
Added a way to configure stats and moved parser logic to other file.
2019-08-26 13:01:45 -04:00
Mr_Goldberg
ced9b77afc
Tweaked auth delays.
2019-08-17 18:15:18 -04:00
Mr_Goldberg
06b4332187
Add some commented out code to disable https in winhttp.
2019-08-17 18:03:21 -04:00
Mr_Goldberg
0e17aeef76
Basic steamclient.dll emulation.
...
Build with STEAMCLIENT_DLL defined to build in steamclient.dll mode.
2019-08-17 18:02:15 -04:00
Mr_Goldberg
e044205e71
Make encrypted ticket size more realistic.
2019-08-17 18:00:31 -04:00
Mr_Goldberg
1d19d49419
Increase return value of GetAppBuildId.
2019-08-12 10:40:16 -04:00
Mr_Goldberg
07af5737b4
Merge branch 'DLC-comments' of gitlab.com:Lyberta/goldberg_emulator
2019-08-05 18:34:50 -04:00
Mr_Goldberg
35860efa3a
Only set g_pSteamClientGameServer in steam gameserver init functions.
2019-08-04 14:36:28 -04:00
Lyberta
b41517cd91
Added hash comments to DLC.txt
2019-08-04 14:10:22 +00:00
Mr_Goldberg
35c59044fd
SteamGameServerClient should return NULL if the gameserver is not initialized.
2019-08-03 19:00:31 -04:00
Mr_Goldberg
bf4847452e
SteamAPI_Shutdown actually does something now.
2019-08-03 18:58:23 -04:00
Mr_Goldberg
f4ab249f36
Add a way to configure which leaderboards are seen by the game.
2019-08-03 18:55:08 -04:00
Mr_Goldberg
7939796680
Fix build.
2019-07-31 10:25:05 -04:00
Mr_Goldberg
26c5b7949f
Implemented some ugc remote storage functions related to fileshare.
2019-07-31 10:01:55 -04:00
Mr_Goldberg
8723dad025
Update to sdk 1.46
2019-07-28 09:02:09 -04:00
Mr_Goldberg
bb9c516775
Fix crash in crazy taxi.
2019-07-20 14:45:50 -04:00
Mr_Goldberg
55835de708
Untested version of GetInstalledDepots.
2019-07-20 14:45:37 -04:00
Nemirtingas
d2fba40cb4
Small improvements
...
Its always better to reserve memory when we can for a vector. Also, STL implements a lot of algorithms, its better to use them in case someday you need to change it to something alike. Like reversing the copy, use transform instead, etc...
2019-07-18 22:21:55 +02:00
Mr_Goldberg
514f2ddbd9
Some small cleanups.
2019-07-17 15:55:12 -04:00
Mr_Goldberg
2a659043d3
Fix build.
2019-07-17 13:54:23 -04:00
Mr_Goldberg
59a9fcee0d
Some cleanups.
...
Load items json only if there's an inventory request.
Launch callbacks only when loading is done.
Copy over original unformatted json.hpp
2019-07-17 13:25:35 -04:00
Mr_Goldberg
f56503fcd0
Merge branch 'issue_#5' of https://gitlab.com/Nemirtingas/goldberg_emulator into inventory_pr
2019-07-17 13:22:35 -04:00
Nemirtingas
fb31aef9b2
Set items to static
...
Set items to static and call the json load only once.
2019-07-17 17:28:39 +02:00
Mr_Goldberg
66932785c3
Beggining of a actually working steam networking sockets implementation.
2019-07-15 20:00:52 -04:00
Mr_Goldberg
e252f83e8a
Make auth stuff behave more like real steam.
2019-07-15 10:07:34 -04:00
Nemirtingas
7853451b01
Added buffer size check while populating it.
2019-07-14 22:47:33 +02:00
Mr_Goldberg
0677b8e2ff
Tweak some delays to get the game ignite working.
2019-07-14 16:25:16 -04:00
Nemirtingas
0b134e98a9
Added debug message
2019-07-14 22:24:56 +02:00
Nemirtingas
98c556d6dc
atomic_bool is not copy_constructible
2019-07-14 21:01:42 +02:00
Nemirtingas
3273b1482b
steam_items.json renamed
...
steam_items.json has been renamed to items.json and now lives in steam_settings beside the steam_api.dll
2019-07-14 20:53:20 +02:00
Nemirtingas
332c0479bb
Moved json.hpp to its own folder.
2019-07-14 20:51:47 +02:00
Nemirtingas
573a01212b
Switch to atomic_bool for thread synchronisation.
2019-07-14 20:51:23 +02:00
Nemirtingas
5c66c21f53
Modified Inventory to match steam's implementation
2019-07-14 19:22:30 +02:00
Nemirtingas
06f88d4687
Added the missing use cases
...
If pchPropertyName == NULL and/or pchValueBuffer == NULL
2019-07-12 22:26:45 +02:00